// Portfolio / 2026

Ian
Handy

Developer and creative coder, building things worth looking at.

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Projects

Canvas · N-Body Physics
Celestial Mechanics

Interactive n-body gravitational simulator using velocity-Verlet integration. Five presets (binary stars, figure-8 orbit, solar system, Lagrange triangle, pinwheel) with live parameter tuning.

WebGL · 3D Rendering
Ray Marching

Eight interactive SDF scenes rendered per-pixel via sphere tracing. Navigate mathematically-defined 3D worlds: infinite detail, zero polygons.

WebGL · Fluid Dynamics
Wind Tunnel

Lattice Boltzmann fluid simulation. Place obstacles and watch vortex streets form in real time. Adjustable Reynolds number with context-aware education panel.

Canvas · Simulation
River Meander

Terrain sandbox with tectonics, hydraulic erosion, and meandering river channels. Sculpt landscapes and watch water carve them over geological time.

React · Daily Puzzle
Kroma

Chromatic-order puzzle game: sort scrambled color gradients against the clock. Daily puzzles, shareable results, and a companion iOS app.

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About

I'm Ian Handy, a developer and creative coder drawn to the intersection of math, simulation, and visual craft. Whether I'm building evolution engines, rendering fractal flames, or solving linear algebra problems, I care about things that reward close attention.

Currently studying mathematics, building tools that are functional and beautiful, and pushing pixels into patterns. This site is a living document of that work.