Developer and amateur photographer

Code, color,
systems in motion.

Ian Handy develops applications, creates playful and experimental software, and provides visual interfaces for making difficult-to-understand concepts easier to understand.

A pastel color grid study for Kromatika kromatika

Q4 2026 Kromatika release

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Selected work

Projects where code becomes a material for play, understanding, and a little surprise.

Kromatika, Q4 2026

A color puzzle with a pulse.

Kromatika is a color ordering puzzle game for iPhone. Form gradients featuring procedural levels and a procedural soundtrack that plays in harmony with your moves.

SwiftUIiOS
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Translation, not automation.

People can meet each other in the middle using AI.

AI isn't just one level above high level programming languages. It's a translation tool across cultures, generations, and everything in between.

Think of a world where your personal AI measures how far apart your viewpoint is from someone you're talking to... Identifies cultural differences between both of you... Asks forgiveness of the other because you were tired and came across as disinterested... Prevents what could have been a serious misunderstanding.

You might say, ‘Ian, good communication already solves this problem without adding extra overhead.’ I say that modern problems require modern solutions. Communication isn't only vocal (nor has it been for quite some time).

Hi, I'm Ian.

I'm a developer studying Data Science. I actively seek projects that connect mathematical and procedurally generated systems to create dynamic results.

That may mean a simulation, a visual tool, a game, or a better interface for an idea that deserves to be understood.